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Leon Arnott authored
I've decided it's too confusing and easy to activate accidentally. Anyway: * Fixed a bug where Harlowe attempting to generate certain error messages would instead cause an unrelated Javascript error to occur. * (mock-visits:) effects are now saved using (save-game:). This fixes a bug that resulted when using (load-game:) to load a saved game that had previously used (mock-visits:) in Debug Mode. * Fixed a bug where a Javascript error would be produced when 0 was used in a substring or subarray data name, such as $a's (range:0,2). Now, a proper error message will be given. * Certain kinds of intense substring or subarray data names, such as $a's (rave had their ruange:1,65535), hntime performance improved.
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