Space Vampire Scenario
One player is the invisible space vampire. The other players have to try to kill the space vampire before they get turned into vampire thralls.
Why it would be valuable
It would be lots of fun!
It doesn't change the balance of regular games.
The game is played on a largish map, with all zones light red except one random one which is dark blue.
One player is randomly selected to be the space vampire, and is placed on the red team.
The remaining players are space villagers, and are on the blue team. The space villagers start with 5 health, and their minimap is always disrupted. They can capture zones using normal zone capture mechanics. (Capturing zones is their main way of getting coins to help them defeat the space vampire.)
The aim of the space villagers is to survive until the time runs out, or to kill the space vampire.
The space vampire starts with 5 health plus 3 health per space villager. The space vampire starts with a moderate to large amount of coins. The space vampire has a permanent ninja-like ability, and only becomes visible when inside a dark blue zone, when near the orb of a light blue zone, or when reloading. The space vampire can capture blue zones, but only if there are no space villagers in the zone. If normal zone mechanics dictate that blue zones should be neutralised, they instead become light red. There are never any dark red zones, and red zones cannot be neutralised.
The aim of the space vampire is to kill all space villagers. When a space villager dies, they join red team as a thrall, and have only one health. Thralls cannot capture blue zones. Thralls cannot win the game (if all space villagers die, only the original space vampire is declared the winner).
The final zone of any colour can never be captured.
If the space vampire leaves the game for any reason, they have 15 seconds to rejoin, otherwise the remaining space villagers are declared the winners. If they do rejoin, their health is set to what it was when they left.