Skip to content

GitLab

  • Menu
Projects Groups Snippets
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
  • trosnoth trosnoth
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
  • Issues 28
    • Issues 28
    • List
    • Boards
    • Service Desk
    • Milestones
  • Merge requests 0
    • Merge requests 0
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Container Registry
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Games
  • trosnothtrosnoth
  • Issues
  • #78

Closed
Open
Created May 26, 2022 by Joshua D. Bartlett@talljoshMaintainer

Gun reload gauge and ghost respawn gauge seem to only update every game tick (not every display frame)

Summary

The gun reload gauge and ghost respawn gauge are a bit jerky as they fill up over time.

Steps to reproduce

Shoot your gun. Watch the gauge fill up again.

Get killed. Watch the respawn gauge full up again.

What is the current bug behaviour?

The gauge refilling seems jerky. It's probably only updating every game tick (20/s) instead of every video frame (60/s).

What is the expected correct behaviour?

When drawing the gauge, we should use an interpolation of this game tick and last game tick.

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Assignee
Assign to
Time tracking