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trosnoth
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Title
Asyncqt is unmaintained: move towards using qasync
#21
· created
May 09, 2021
by
Joshua D. Bartlett
task
0
updated
May 09, 2021
Tweaks to make 1v1 games more fair
#22
· created
May 19, 2021
by
Joshua D. Bartlett
1.17.0
proposal
CLOSED
1
updated
Aug 22, 2021
Neutral mines can't be serialised and sent to new players
#23
· created
Jun 02, 2021
by
Joshua D. Bartlett
CLOSED
1
updated
Jun 16, 2021
Add a mine diffusal laser
#24
· created
Jun 15, 2021
by
Joshua D. Bartlett
CLOSED
1
updated
Jun 16, 2021
Threat-vision team upgrade
#25
· created
Jun 15, 2021
by
Joshua D. Bartlett
1.17.0
proposal
CLOSED
0
updated
Sep 02, 2021
In space vampire scenario, villagers should still be able to see friendly zones and possibly players within friendly zones on minimap
#26
· created
Jun 16, 2021
by
Joshua D. Bartlett
task
CLOSED
1
updated
Aug 01, 2021
Mines don't always synchronise
#27
· created
Jul 29, 2021
by
Joshua D. Bartlett
1.16.0
bug
CLOSED
1
updated
Aug 01, 2021
Space vampire: when vampire disconnects and reconnects, they don't get all their money back.
#28
· created
Jul 29, 2021
by
Joshua D. Bartlett
1.16.0
bug
CLOSED
1
updated
Jul 30, 2021
At the end of an Orb Chase game, the zone progress bar beneath the minimap said 6-14-2 when it should have said 3-18-1
#29
· created
Jul 29, 2021
by
Joshua D. Bartlett
1.16.0
bug
CLOSED
0
updated
Jul 30, 2021
Create a huge open ‘free flow’ map for orb chase
#30
· created
Jul 29, 2021
by
Joshua D. Bartlett
1.16.0
task
CLOSED
0
updated
Jul 29, 2021
When rogue, make your own mines distinguishable from other rogues' mines
#31
· created
Jul 29, 2021
by
Joshua D. Bartlett
1.16.0
task
CLOSED
0
updated
Jul 29, 2021
Have an ‘Server settings’ button on the games list page
#32
· created
Jul 29, 2021
by
Joshua D. Bartlett
1.17.0
proposal
CLOSED
0
updated
Aug 22, 2021
Have a key that lets you drop a projectile (mine, grenade, trosball) instead of throwing it, for use when you're running away.
#33
· created
Jul 29, 2021
by
Joshua D. Bartlett
proposal
CLOSED
1
updated
Feb 10, 2022
In the habitat room, make the hard block lines on the couches and bunks less black and more grey.
#34
· created
Jul 29, 2021
by
Joshua D. Bartlett
Larger room edition
task
0
updated
Jul 29, 2021
Should be able to stand on the back of couches in the habitat room
#35
· created
Jul 29, 2021
by
Joshua D. Bartlett
Larger room edition
task
0
updated
Jul 29, 2021
Make sinks consistent in whether you can stand on them, in the habitat room
#36
· created
Jul 29, 2021
by
Joshua D. Bartlett
Larger room edition
task
0
updated
Jul 29, 2021
Make it slightly more obvious that you can stand on top of the ‘refectory’ sign in the habitat room
#37
· created
Jul 29, 2021
by
Joshua D. Bartlett
Larger room edition
task
0
updated
Jul 29, 2021
Allow you to stand somewhere on top of the trunk of the grass trees, in the gardens room
#38
· created
Jul 29, 2021
by
Joshua D. Bartlett
Larger room edition
task
0
updated
Jul 29, 2021
Rail gun should cost something, and should have larger range than regular gun.
#39
· created
Jul 30, 2021
by
Joshua D. Bartlett
1.16.0
task
CLOSED
1
updated
Jul 31, 2021
On Linux, the pygame window does weird jumpy things when you try to resize it with the mouse
#40
· created
Aug 02, 2021
by
Joshua D. Bartlett
1.17.0
CLOSED
2
updated
Aug 02, 2021
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