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  • trosnothtrosnoth
  • Issues

  • Open 24
  • Closed 45
  • All 69
New issue
  • Priority Created date Updated date Milestone due date Due date Popularity Label priority Manual Title
  • Asyncqt is unmaintained: move towards using qasync
    #21 · created May 09, 2021 by Joshua D. Bartlett   task
    • 0
    updated May 09, 2021
  • Tweaks to make 1v1 games more fair
    #22 · created May 19, 2021 by Joshua D. Bartlett   1.17.0   proposal
    • CLOSED
    • 1
    updated Aug 22, 2021
  • Neutral mines can't be serialised and sent to new players
    #23 · created Jun 02, 2021 by Joshua D. Bartlett
    • CLOSED
    • 1
    updated Jun 16, 2021
  • Add a mine diffusal laser
    #24 · created Jun 15, 2021 by Joshua D. Bartlett
    • CLOSED
    • 1
    updated Jun 16, 2021
  • Threat-vision team upgrade
    #25 · created Jun 15, 2021 by Joshua D. Bartlett   1.17.0   proposal
    • CLOSED
    • 0
    updated Sep 02, 2021
  • In space vampire scenario, villagers should still be able to see friendly zones and possibly players within friendly zones on minimap
    #26 · created Jun 16, 2021 by Joshua D. Bartlett   task
    • CLOSED
    • 1
    updated Aug 01, 2021
  • Mines don't always synchronise
    #27 · created Jul 29, 2021 by Joshua D. Bartlett   1.16.0   bug
    • CLOSED
    • 1
    updated Aug 01, 2021
  • Space vampire: when vampire disconnects and reconnects, they don't get all their money back.
    #28 · created Jul 29, 2021 by Joshua D. Bartlett   1.16.0   bug
    • CLOSED
    • 1
    updated Jul 30, 2021
  • At the end of an Orb Chase game, the zone progress bar beneath the minimap said 6-14-2 when it should have said 3-18-1
    #29 · created Jul 29, 2021 by Joshua D. Bartlett   1.16.0   bug
    • CLOSED
    • 0
    updated Jul 30, 2021
  • Create a huge open ‘free flow’ map for orb chase
    #30 · created Jul 29, 2021 by Joshua D. Bartlett   1.16.0   task
    • CLOSED
    • 0
    updated Jul 29, 2021
  • When rogue, make your own mines distinguishable from other rogues' mines
    #31 · created Jul 29, 2021 by Joshua D. Bartlett   1.16.0   task
    • CLOSED
    • 0
    updated Jul 29, 2021
  • Have an ‘Server settings’ button on the games list page
    #32 · created Jul 29, 2021 by Joshua D. Bartlett   1.17.0   proposal
    • CLOSED
    • 0
    updated Aug 22, 2021
  • Have a key that lets you drop a projectile (mine, grenade, trosball) instead of throwing it, for use when you're running away.
    #33 · created Jul 29, 2021 by Joshua D. Bartlett   proposal
    • CLOSED
    • 1
    updated Feb 10, 2022
  • In the habitat room, make the hard block lines on the couches and bunks less black and more grey.
    #34 · created Jul 29, 2021 by Joshua D. Bartlett   Larger room edition   task
    • 0
    updated Jul 29, 2021
  • Should be able to stand on the back of couches in the habitat room
    #35 · created Jul 29, 2021 by Joshua D. Bartlett   Larger room edition   task
    • 0
    updated Jul 29, 2021
  • Make sinks consistent in whether you can stand on them, in the habitat room
    #36 · created Jul 29, 2021 by Joshua D. Bartlett   Larger room edition   task
    • 0
    updated Jul 29, 2021
  • Make it slightly more obvious that you can stand on top of the ‘refectory’ sign in the habitat room
    #37 · created Jul 29, 2021 by Joshua D. Bartlett   Larger room edition   task
    • 0
    updated Jul 29, 2021
  • Allow you to stand somewhere on top of the trunk of the grass trees, in the gardens room
    #38 · created Jul 29, 2021 by Joshua D. Bartlett   Larger room edition   task
    • 0
    updated Jul 29, 2021
  • Rail gun should cost something, and should have larger range than regular gun.
    #39 · created Jul 30, 2021 by Joshua D. Bartlett   1.16.0   task
    • CLOSED
    • 1
    updated Jul 31, 2021
  • On Linux, the pygame window does weird jumpy things when you try to resize it with the mouse
    #40 · created Aug 02, 2021 by Joshua D. Bartlett   1.17.0
    • CLOSED
    • 2
    updated Aug 02, 2021
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