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Created date
The next entry in the map rotation is now calculated upon entering a new level, instead of when the current level is being exited.
!115
· created
Apr 23, 2024
by
Adam Kaminski
refactor / improvement
Merged
2
updated
Apr 28, 2024
IP addresses ranging between 172.16.0.0 to 172.31.255.255 are now treated as LAN when determining which country an IP address originates from.
!114
· created
Apr 22, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Apr 22, 2024
Minor fix and change with score icons for morphed player classes
!111
· created
Apr 19, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
Approved
updated
Apr 21, 2024
Voice chat menu option improvements
!106
· created
Apr 14, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
updated
Apr 14, 2024
Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200).
!92
· created
Apr 07, 2024
by
Trillster
bug
refactor / improvement
Merged
Approved
updated
Apr 07, 2024
Added an arbitrary cap limit to the player's z-delta when applying motion sway to their weapon sprite.
!91
· created
Apr 06, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
updated
Apr 07, 2024
Revise GAMEEVENT_ACTOR_ARMORDAMAGED.
!90
· created
Apr 06, 2024
by
StrikerTheHedgefox
refactor / improvement
Merged
8
Approved
updated
Apr 07, 2024
New, improved mini flag icons on the HUD and scoreboard
!86
· created
Apr 01, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Apr 01, 2024
The position of the weapon sprite while swaying now only updates at 35 Hz instead of at the refresh rate.
!67
· created
Mar 17, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 17, 2024
Renamed constants used by the ACS function "GetPlayerSkin"
!62
· created
Mar 16, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 16, 2024
Fixes and improvements into how serverinfo CVars are saved and archived
!58
· created
Mar 14, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
1
updated
Mar 17, 2024
The first argument of GAMEEVENT_ACTOR_SPAWNED is now true for any actors spawned by RandomSpawners that were spawned when the level loaded.
!53
· created
Mar 12, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
4
updated
Mar 17, 2024
Fixed: Hexen effects were causing MissileExplode warnings due to not having...
!51
· created
Mar 11, 2024
by
Ru5tK1ng
refactor / improvement
Merged
Approved
updated
Mar 11, 2024
Free chasecam improvements and fixes
!47
· created
Mar 10, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
10
Approved
updated
Mar 24, 2024
Fixed: Numerous Heretic/Hexen actors and code pointers were sending invalid...
!45
· created
Mar 09, 2024
by
Ru5tK1ng
refactor / improvement
Merged
14
updated
Mar 24, 2024
Maps that have team spawns but no deathmatch spawns should load and spawn the...
!42
· created
Mar 04, 2024
by
Ru5tK1ng
refactor / improvement
Merged
Approved
updated
Mar 05, 2024
The ACS function "GetPlayerSkin" now respects "cl_skins", the "NOSKIN" actor flag, etc. when returning a player's personal skin
!38
· created
Mar 03, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 03, 2024
Replaced the "sv_allowacsbanfunction" CVar with "sv_maxacsbanduration"
!37
· created
Mar 02, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 03, 2024
Fixed: the server would freeze after running for long enough due to an integer overflow in SERVER_Tick, and some cleanup
!36
· created
Mar 01, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
8
updated
Mar 03, 2024
ACS functions: "SetPlayerSkin" and "GetPlayerSkin"
!33
· created
Feb 25, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
3
Approved
updated
Mar 07, 2024
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