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Created date
Result sequences no longer tick when the game is paused in offline games
!207
· created
Oct 02, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Oct 06, 2024
Interpolated console while the game's paused
!212
· created
Oct 19, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Oct 20, 2024
Don't skip delays on the campaign intermission screen if a player only presses the button to show the scoreboard.
!214
· created
Oct 19, 2024
by
Adam Kaminski
refactor / improvement
Merged
2
updated
Oct 26, 2024
Fixed "sv_spawnfarthest" not working in team-based game modes + major overhaul of player spawn code
!218
· created
Oct 27, 2024
by
Adam Kaminski
bug
documentation
refactor / improvement
Merged
4
updated
Oct 27, 2024
Medal improvements
!220
· created
Oct 27, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Oct 27, 2024
More scoreboard tweaks
!222
· created
Oct 27, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Oct 27, 2024
Small SectInfo improvements
!225
· created
Oct 29, 2024
by
Sean Baggaley
refactor / improvement
Merged
10
updated
Nov 17, 2024
Use NETWORK_GetFirstFreeID for the remaining sector thinkers, and only generate these IDs in server mode.
!236
· created
Dec 07, 2024
by
Sean Baggaley
refactor / improvement
Merged
updated
Dec 08, 2024
Rename "cl_spectatorsource" CVar to "cl_spectatormode", and make "physically unrestricted" spectator mode the new default
!238
· created
Dec 15, 2024
by
Adam Kaminski
refactor / improvement
tweak
Merged
updated
Dec 15, 2024
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