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Created date
Improvement to the "SetCurrentGameMode" ACS function
!8
· created
Dec 20, 2023
by
Adam Kaminski
refactor / improvement
Merged
1
1
Approved
updated
Dec 29, 2023
ACS functions: "AddBot" and "RemoveBot"
!10
· created
Jan 23, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
2
Approved
updated
Jan 28, 2024
Refactored player status code (i.e. chatting, in console/menu, etc.) and added new ACS function: "GetPlayerStatus"
!13
· created
Jan 24, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
4
Approved
updated
Feb 18, 2024
Freedoom compatibility improvements
!14
· created
Jan 24, 2024
by
Sean Baggaley
refactor / improvement
Merged
1
updated
Jan 30, 2024
Voting will no longer end when traversing through maps and portals when in a hub (addresses 711).
!18
· created
Feb 01, 2024
by
Ru5tK1ng
refactor / improvement
Merged
4
updated
Feb 04, 2024
Fixed compiler warning in "gl_sprite.cpp"
!22
· created
Feb 11, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
updated
Feb 11, 2024
Added SwayStyle, SwaySpeed, ViewPitchStyle, and ViewPitchOffset properties for DECORATE weapons.
!25
· created
Feb 12, 2024
by
StrikerTheHedgefox
new feature
refactor / improvement
Merged
5
Approved
updated
Feb 26, 2024
Changed the color of the "SPKRA0" sprite to orange and made it low-res to fit...
!27
· created
Feb 18, 2024
by
Adam Kaminski
documentation
refactor / improvement
Merged
updated
Feb 18, 2024
Fixed: A_SkullPop would keep the old body as the activator of the player's...
!30
· created
Feb 25, 2024
by
Ru5tK1ng
bug
refactor / improvement
Merged
15
Approved
updated
Mar 10, 2024
ACS functions: "SetPlayerSkin" and "GetPlayerSkin"
!33
· created
Feb 25, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
3
Approved
updated
Mar 07, 2024
Fixed: the server would freeze after running for long enough due to an integer overflow in SERVER_Tick, and some cleanup
!36
· created
Mar 01, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
8
updated
Mar 03, 2024
Replaced the "sv_allowacsbanfunction" CVar with "sv_maxacsbanduration"
!37
· created
Mar 02, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 03, 2024
The ACS function "GetPlayerSkin" now respects "cl_skins", the "NOSKIN" actor flag, etc. when returning a player's personal skin
!38
· created
Mar 03, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 03, 2024
Maps that have team spawns but no deathmatch spawns should load and spawn the...
!42
· created
Mar 04, 2024
by
Ru5tK1ng
refactor / improvement
Merged
Approved
updated
Mar 05, 2024
Fixed: Numerous Heretic/Hexen actors and code pointers were sending invalid...
!45
· created
Mar 09, 2024
by
Ru5tK1ng
refactor / improvement
Merged
14
updated
Mar 24, 2024
Free chasecam improvements and fixes
!47
· created
Mar 10, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
10
Approved
updated
Mar 24, 2024
Fixed: Hexen effects were causing MissileExplode warnings due to not having...
!51
· created
Mar 11, 2024
by
Ru5tK1ng
refactor / improvement
Merged
Approved
updated
Mar 11, 2024
The first argument of GAMEEVENT_ACTOR_SPAWNED is now true for any actors spawned by RandomSpawners that were spawned when the level loaded.
!53
· created
Mar 12, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
4
updated
Mar 17, 2024
Fixes and improvements into how serverinfo CVars are saved and archived
!58
· created
Mar 14, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
1
updated
Mar 17, 2024
Renamed constants used by the ACS function "GetPlayerSkin"
!62
· created
Mar 16, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 16, 2024
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