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Created date
Fixed a crash when user has cl_bloodtype set to 2 and an actor has undefined blood type
!127
· created
Jul 02, 2024
by
Adam Kaminski
backport
critical / crash
Merged
Approved
updated
Jul 02, 2024
Rare server crash when the player spawns upon connecting
!126
· created
Jun 30, 2024
by
Adam Kaminski
critical / crash
Merged
Approved
updated
Jun 30, 2024
Fixed: a RandomPowerup could try giving the player a powerup that isn't actually an inventory item (i.e. the powerup was replaced by a non-inventory actor), causing the game to crash.
!125
· created
Jun 30, 2024
by
Adam Kaminski
critical / crash
Merged
Approved
updated
Jun 30, 2024
Draft: Expanded Skin Functionality
!124
· created
Jun 03, 2024
by
Barrels O' Fun
new feature
refactor / improvement
Closed
21
updated
Jul 21, 2024
Draft: Fixed: the client's weapon could desync because they selected it too early if it was done using A_SelectWeapon or the SetWeapon ACS function
!123
· created
May 28, 2024
by
Adam Kaminski
bug
updated
Jun 02, 2024
Fixed: the client's weapon desynced if they fired it too early after respawning
!122
· created
May 26, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
4
updated
Jun 01, 2024
Segmented launcher protocol rework
!121
· created
May 19, 2024
by
Sean Baggaley
Merged
13
updated
May 19, 2024
GAMEEVENT_CHECKIFSTRUCKPLAYER EVENT script type
!120
· created
May 19, 2024
by
Adam Kaminski
new feature
refactor / improvement
Closed
6
updated
May 21, 2024
Fixed a regression where bots were still able to move while frozen.
!119
· created
May 09, 2024
by
Adam Kaminski
bug
regression
Merged
Approved
updated
May 11, 2024
Medal/icon system overhaul and MEDALDEF special lump
!118
· created
May 05, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
16
updated
May 26, 2024
The "SetCurrentGameMode" ACS function doesn't print the current level's name anymore when the game mode changes successfully.
!117
· created
Apr 30, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
May 05, 2024
The "maplist" CCMD now displays entries that can't be entered (i.e. too little or too many players) in darker text colors.
!116
· created
Apr 29, 2024
by
Adam Kaminski
refactor / improvement
Merged
1
updated
May 05, 2024
The next entry in the map rotation is now calculated upon entering a new level, instead of when the current level is being exited.
!115
· created
Apr 23, 2024
by
Adam Kaminski
refactor / improvement
Merged
2
updated
Apr 28, 2024
IP addresses ranging between 172.16.0.0 to 172.31.255.255 are now treated as LAN when determining which country an IP address originates from.
!114
· created
Apr 22, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Apr 22, 2024
Fixed: the next level and countdown time didn't update on the scoreboard when the server used the "changemap" CCMD in the middle of an intermission.
!113
· created
Apr 22, 2024
by
Adam Kaminski
bug
Merged
updated
Apr 22, 2024
Fixed: a client didn't locally keep a name assigned to them by the server upon reconnecting to the server that executed the "map" CCMD.
!112
· created
Apr 21, 2024
by
Adam Kaminski
bug
Merged
3
Approved
updated
Apr 21, 2024
Minor fix and change with score icons for morphed player classes
!111
· created
Apr 19, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
Approved
updated
Apr 21, 2024
Fixed: retrieving a weapon's preferred skin in ACS would crash the game if the player had no weapon selected.
!110
· created
Apr 18, 2024
by
Adam Kaminski
critical / crash
Merged
updated
Apr 19, 2024
Fixed: Fraglimit changes wouldn't end the match properly if a player had more...
!109
· created
Apr 17, 2024
by
Ru5tK1ng
bug
Merged
9
Approved
updated
May 05, 2024
Fixed: Pain sounds weren't playing for morphed players when NOMORPHLIMITATIONS was set.
!108
· created
Apr 17, 2024
by
Ru5tK1ng
bug
Merged
2
Approved
updated
Apr 21, 2024
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