Commit 9e70ab90 authored by Jesse McGrew's avatar Jesse McGrew
Browse files

advent.zil: Made the dead bear and wreckage of the bridge separate objects.

parent b7cfe71341bb
......@@ -2985,7 +2985,7 @@ The only passage goes back toward the south.")
(LDESC "You are on one side of a large, deep chasm.
A heavy white mist rising up from below obscures all view of the far side.
A southwest path leads away from the chasm into a winding corridor.")
(GLOBAL RICKETY-BRIDGE WRECKAGE TROLL-SIGN MIST)
(GLOBAL RICKETY-BRIDGE WRECKAGE DEAD-BEAR TROLL-SIGN MIST)
(NE PER CROSS-RICKETY-BRIDGE)
(SW TO IN-SLOPING-CORRIDOR)
(DOWN TO IN-SLOPING-CORRIDOR)
......@@ -3009,6 +3009,7 @@ A southwest path leads away from the chasm into a winding corridor.")
<COND (,BEAR-FOLLOWING
<REMOVE ,BEAR>
<FCLEAR ,WRECKAGE ,INVISIBLE>
<FCLEAR ,DEAD-BEAR ,INVISIBLE>
<FSET ,RICKETY-BRIDGE ,INVISIBLE>
<FSET ,TROLL-SIGN ,INVISIBLE>
<DEQUEUE I-BEAR>
......@@ -3096,14 +3097,24 @@ tosses it back, declaring, \"Good workmanship, but it's not valuable enough.\""
<OBJECT WRECKAGE
(DESC "wreckage of the bridge")
(IN LOCAL-GLOBALS)
(SYNONYM WRECKAGE BRIDGE BEAR)
(ADJECTIVE DEAD)
(SYNONYM WRECKAGE BRIDGE)
(ACTION WRECKAGE-F)
(FLAGS INVISIBLE)>
<ROUTINE WRECKAGE-F ()
<TELL "The wreckage is too far below." CR>>
<OBJECT DEAD-BEAR
(DESC "dead bear")
(IN LOCAL-GLOBALS)
(SYNONYM BEAR)
(ADJECTIVE DEAD)
(ACTION DEAD-BEAR-F)
(FLAGS INVISIBLE)>
<ROUTINE DEAD-BEAR-F ()
<TELL "The dead bear is too far below." CR>>
;----------------------------------------------------------------------
<ROOM ON-NE-SIDE-OF-CHASM
......@@ -3111,7 +3122,7 @@ tosses it back, declaring, \"Good workmanship, but it's not valuable enough.\""
(IN ROOMS)
(LDESC "You are on the far side of the chasm.
A northeast path leads away from the chasm on this side.")
(GLOBAL RICKETY-BRIDGE WRECKAGE TROLL-SIGN)
(GLOBAL RICKETY-BRIDGE WRECKAGE DEAD-BEAR TROLL-SIGN)
(SW PER CROSS-RICKETY-BRIDGE)
(NE TO IN-CORRIDOR)
(ACTION ON-NE-SIDE-OF-CHASM-F)
......
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