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Updated date
Fixed: the ChangeCamera line special didn't revert the HUD back to the local player if they were spying on another player and their view changed to a non-player actor, or reverted back to them because they moved.
!146
· created
Jul 27, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
updated
Jul 28, 2024
Changed the default value of "cl_ticsperupdate" from 3 to 1.
!141
· created
Jul 21, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Jul 21, 2024
SCORINFO (and scoreboard) improvements
!139
· created
Jul 19, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
Approved
updated
Jul 21, 2024
New AUTHINFO commands: "AddSprites" and "RemoveSprites"
!138
· created
Jul 19, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
Approved
updated
Jul 21, 2024
Changes to allies/opponents text on HUD
!136
· created
Jul 17, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Jul 21, 2024
"ALLYA" and "ENEMA" sprite authentication improvement
!134
· created
Jul 14, 2024
by
Adam Kaminski
refactor / improvement
Merged
8
updated
Jul 14, 2024
MEDALDEF will now throw a fatal error if a non-existent (scoreboard) icon is specified, or if no icon is specified for any medal at all.
!133
· created
Jul 14, 2024
by
Adam Kaminski
critical / crash
refactor / improvement
Merged
updated
Jul 14, 2024
The console is no longer hidden for clients that were already in the console when a new level is loaded.
!129
· created
Jul 09, 2024
by
Adam Kaminski
refactor / improvement
regression
Merged
updated
Jul 13, 2024
Increased voice chat volume
!130
· created
Jul 09, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Jul 10, 2024
New protected lumps
!131
· created
Jul 10, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
updated
Jul 10, 2024
Fixed: the client's weapon desynced if they fired it too early after respawning
!122
· created
May 26, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
4
updated
Jun 01, 2024
Medal/icon system overhaul and MEDALDEF special lump
!118
· created
May 05, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
16
updated
May 26, 2024
The "SetCurrentGameMode" ACS function doesn't print the current level's name anymore when the game mode changes successfully.
!117
· created
Apr 30, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
May 05, 2024
The "maplist" CCMD now displays entries that can't be entered (i.e. too little or too many players) in darker text colors.
!116
· created
Apr 29, 2024
by
Adam Kaminski
refactor / improvement
Merged
1
updated
May 05, 2024
The next entry in the map rotation is now calculated upon entering a new level, instead of when the current level is being exited.
!115
· created
Apr 23, 2024
by
Adam Kaminski
refactor / improvement
Merged
2
updated
Apr 28, 2024
IP addresses ranging between 172.16.0.0 to 172.31.255.255 are now treated as LAN when determining which country an IP address originates from.
!114
· created
Apr 22, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Apr 22, 2024
Minor fix and change with score icons for morphed player classes
!111
· created
Apr 19, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
Approved
updated
Apr 21, 2024
Voice chat menu option improvements
!106
· created
Apr 14, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
updated
Apr 14, 2024
Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200).
!92
· created
Apr 07, 2024
by
Trillster
bug
refactor / improvement
Merged
Approved
updated
Apr 07, 2024
Added an arbitrary cap limit to the player's z-delta when applying motion sway to their weapon sprite.
!91
· created
Apr 06, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
updated
Apr 07, 2024
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