Suggestion: way to clear engine history or not record any at all
So I've been working on an RPG style grinding game, and normally the game runs really smoothly. However, after about 500 or so passage visits it starts to get really laggy, even after saving and loading. I assume this is because of the way Harlowe stores its history. Since my game is always in the present tense, and nothing you do will ever be undone, it would be nice if there was maybe a way to clear all the engine history, or to not record any at all through a configuration in, say, the Story Javascript, so that performance doesn't drop, and save files don't become huge, as I don't need the old values of my really long datamap or my 80 other variables for every single one of the 500+ passage visits that will never be undone.
Edited by StiathirsTheProtogen