- Feb 13, 2025
- Feb 05, 2025
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Joshua D. Bartlett authored
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- Feb 04, 2025
- Jan 27, 2025
- Jan 26, 2025
- Jan 23, 2025
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talljosh authored
Fixed bug where LAN-hosted HvM games did not put players on the correct team at the start of the game.
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- Jan 22, 2025
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Joshua D. Bartlett authored
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Joshua D. Bartlett authored
- Jan 14, 2025
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talljosh authored
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- Jan 05, 2025
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talljosh authored
Welcome screens: fixed weird overlappy messages on play screen, and removed a workaround for a bug in asyncqt on Windows now that we're not using asyncqt.
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- Dec 12, 2024
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talljosh authored
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talljosh authored
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talljosh authored
Remove dependency on asyncqt and simply periodically invoke QApplication.processEvents() and QApplication.sendPostedEvents(). This not only removes the dependency on an unmaintained project, but should also allow the pygame window to receive keyboard input again on OSX.
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- Dec 07, 2024
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talljosh authored
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- Nov 22, 2024
- Nov 06, 2024
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talljosh authored
Remove hard mode checkbox because it doesn't make it significantly harder, and make slow dark conquest the default with a 'Blitz mode' checkbox to access the old behaviour.
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- Oct 16, 2024
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talljosh authored
Fix a memory leak, largely by upgrading to PySide6 (see https://bugreports.qt.io/browse/PYSIDE-2299)
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- Sep 19, 2024
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talljosh authored
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- Aug 23, 2024
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talljosh authored
When a standard match ends on the buzzer, added a match stat projecting the time for complete conquest.
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- Aug 20, 2024
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talljosh authored
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- Aug 19, 2024
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talljosh authored
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- Aug 14, 2024
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talljosh authored
Slow dark zone mechanic: when zone is split in two, still prioritise absolute number of rooms over dark count.
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- Aug 13, 2024
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talljosh authored
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- Aug 11, 2024
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talljosh authored
Further work on experimental slow dark zone mechanic, including updating bots (and fixing a bot bug).
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