Tweaks to make 1v1 games more fair
At present, the first player to gain an advantage in a 1v1 match has a huge advantage.
First kill -> translates to an automatic zone capture and usually a second zone capture -> the killer has lots of money while the opponent has nothing -> the killer wins the game.
After tonight's online 1v1 tournament, the following suggestions were proposed:
- Drop no money from death
- No money from kills
- No money from zone capture
- Faster automatic money
- Shorter respawn time
Please feel free to discuss below. We'll probably implement this as a 1v1 scenario over the next month or so ready for play-testing.