- Jul 18, 2007
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Phillip Cohen authored
SVN r403 (trunk)
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Phillip Cohen authored
- Refined the code that hides health/armor in instagib. It now only hides it in deathmatch. (You could set the instagib flag and play coop, for example) - Typo in comment. SVN r402 (trunk)
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- Jul 17, 2007
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Brad Carney authored
- Fixed bug that displayed "NO TEAM" on the scoreboard when the game mode did not divide players into teams. SVN r401 (trunk)
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Benjamin Berkels authored
Changed: If a definition of an already defined decorate actor is encountered, instead of exiting with an error, it's simply ignored. SVN r400 (trunk)
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Brad Carney authored
SVN r399 (trunk)
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Phillip Cohen authored
SVN r398 (trunk)
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Brad Carney authored
- Fixed server-side error that would result in numerous overflow messages and strange behavior on the client end. - The console player's states now update properly in client mode. - Fixed issues with player prediction that could cause noticeable issues when running up stairs. SVN r397 (trunk)
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Brad Carney authored
- Fixed crash that would occur if the level time became too high (or in the case of clients, joining servers that have been up for more than two days without a map change). SVN r396 (trunk)
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Brad Carney authored
SVN r395 (trunk)
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- Jul 16, 2007
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Benjamin Berkels authored
SVN r394 (trunk)
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Benjamin Berkels authored
Restructred the way the contents of the autoload directories are loaded. Now the Linux version also loads files in the subdirectories of the Skulltag directory. SVN r393 (trunk)
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Benjamin Berkels authored
SVN r392 (trunk)
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Brad Carney authored
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Brad Carney authored
SVN r390 (trunk)
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Brad Carney authored
- Pointlimit is now properly implemented in team games. - The correct name is now highlighted on the scoreboard. - Ping is now displayed on the scoreboard during client demo playback. SVN r389 (trunk)
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Phillip Cohen authored
SVN r388 (trunk)
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Phillip Cohen authored
- Added a new 'information unknown' display for when spying. - When spying somebody who's health you don't know, the crosshair is now a neutral color. SVN r387 (trunk)
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Brad Carney authored
- Pointlimit is now properly implemented in team games. SVN r386 (trunk)
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- Jul 15, 2007
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Benjamin Berkels authored
SVN r385 (trunk)
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Phillip Cohen authored
SVN r384 (trunk)
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Phillip Cohen authored
SVN r383 (trunk)
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Phillip Cohen authored
SVN r382 (trunk)
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Benjamin Berkels authored
- the masterserver makefile now uses apg++ instead of g++ SVN r381 (trunk)
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Benjamin Berkels authored
SVN r380 (trunk)
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Brad Carney authored
SVN r379 (trunk)
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Brad Carney authored
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Benjamin Berkels authored
SVN r377 (trunk)
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Benjamin Berkels authored
SVN r376 (trunk)
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Benjamin Berkels authored
SVN r375 (trunk)
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Benjamin Berkels authored
Fixed: ST crashes if a bot is spawned outside a map. Although bots should not be spawned there, ST should not crash in case such a thing happens. SVN r374 (trunk)
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Benjamin Berkels authored
SVN r373 (trunk)
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Benjamin Berkels authored
- changed a few strings to use GAMENAME/GAMENAMELOWERCASE instead of ZDoom/Skulltag SVN r372 (trunk)
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Benjamin Berkels authored
SVN r371 (trunk)
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- Jul 14, 2007
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Phillip Cohen authored
Merged the scored by/assisted by messages one hudmessage, and made that and the scored by message smaller. SVN r370 (trunk)
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Phillip Cohen authored
SVN r369 (trunk)
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Benjamin Berkels authored
SVN r368 (trunk)
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Brad Carney authored
- The "block players" flag on lines is now cleared when SetLineBlocking sets the line to BLOCK_NOTHING. - Monsters' radius, height, and other properties are now properly restored when resurrected by arch-viles and other means. - Setting your gender to "other" now works properly. SVN r367 (trunk)
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Benjamin Berkels authored
SVN r366 (trunk)
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Benjamin Berkels authored
SVN r365 (trunk)
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- Jul 13, 2007
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Benjamin Berkels authored
SVN r364 (trunk)
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