- Apr 19, 2025
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Adam Kaminski authored
Show the message that appears when the game is a draw in team-based game modes in green, just like it is in other game modes.
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- Apr 18, 2025
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Adam Kaminski authored
When multiple teams (but not all of them) have the same score, phrase the message that appears on the scoreboard and under the large frag messages with "teams tied at" instead of "teams leading with".
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- Mar 14, 2016
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Blue-Shadow authored
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- Apr 17, 2025
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Adam Kaminski authored
Fixed the text that tells if whether the player has earned any medals or not in the scoreboard's footer not being wrapped when it's too wide to fit on a single line.
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Adam Kaminski authored
When scanning empty lines in a DrawString margin command, check if the string's length is actually zero instead of checking if the line's width is zero.
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Adam Kaminski authored
Refined the changes made in 00034d16cd89 by allowing a minimum header or row height to be specified in the SCORINFO lump, if a font's height is used to size them, instead.
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Adam Kaminski authored
- Made improvements to FFont::StringHeight (and touched up its code style) so that it returns the real height of the string, meaning that any empty space above or below the string from the font characters is left out. - Changed padding in a few places on the scoreboard to make it more symmetrical and appealing.
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Adam Kaminski authored
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Adam Kaminski authored
Fixed a minor discrepancy in how the scoreboard's total height is determined and how it's actually drawn.
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- Apr 18, 2025
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Adam Kaminski authored
Fixed the grammar of the "teams tied at" messages that appear on the scoreboard and under the large frag messages.
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Adam Kaminski authored
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Adam Kaminski authored
Fixed an issue that's partly a regression where executing the "map" CCMD on the server's end didn't work properly during intermissions.
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Adam Kaminski authored
Fixed a regression where players were forced to spectate after a "changemap" or "nextmap" call was made in the middle of a survival invasion game.
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- Apr 15, 2025
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Adam Kaminski authored
Fixed players erroneously thinking their rank changed on the scoreboard when someone spectated or disconnected during win sequences, and removed some superfluous code.
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- Apr 14, 2025
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Adam Kaminski authored
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Adam Kaminski authored
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- Apr 12, 2025
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Adam Kaminski authored
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Adam Kaminski authored
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- Apr 13, 2025
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Adam Kaminski authored
Adjusted the strings in the scoreboard's margins to use the height of the string itself, and not the font itself.
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Adam Kaminski authored
Fixed a regression in domination where the game got soft-locked when the point limit was set to a value that's lower than the currently earned points.
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- Apr 10, 2025
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Adam Kaminski authored
Make sure to also clear the name and score of the winner on the scoreboard before a new round begins, not just when a new level loads.
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- Apr 12, 2025
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Adam Kaminski authored
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Adam Kaminski authored
Fixed: a player's frag or point count wasn't reset to zero if they were negative, neither was their kill count ever reset to zero, when they joined spectators.
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- Apr 11, 2025
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Adam Kaminski authored
The bottom padding of a RowBlock margin command shouldn't be included when aligning its contents in its center vertically (addresses 4488).
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Adam Kaminski authored
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Adam Kaminski authored
When overriding the row font on the scoreboard, always choose the height that's larger between the CVar and SCORINFO property (addresses 4489).
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- Apr 12, 2025
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Adam Kaminski authored
Fixed: clients didn't fully reset the map on their end when starting the first wave's countdown in invasion.
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Adam Kaminski authored
Now that a player's death count doesn't increase when they're spawn telefragged, don't punish them with "you fail it" or "your skill is not enough" medals either, for consistency.
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- Apr 11, 2025
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Adam Kaminski authored
A player's death count no longer increments when they're spawn telefragged either. Clients no longer increment the player's death count without the server telling them to do so either.
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- Apr 08, 2025
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Adam Kaminski authored
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- Apr 07, 2025
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Adam Kaminski authored
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Adam Kaminski authored
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Adam Kaminski authored
Fixed the player who won the game from being forgotten on the scoreboard if they spectated or disconnected from the server.
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- Apr 06, 2025
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Adam Kaminski authored
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- Apr 05, 2025
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Adam Kaminski authored
Added extra checks to ensure that clients can't send team chat messages when they're not on a team or spectating.
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- Apr 03, 2025
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Adam Kaminski authored
A player's death count no longer increments during countdown sequences, and their frag count no longer changes during countdown sequences in general (not just duel or last man standing).
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- Mar 31, 2025
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Adam Kaminski authored
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Adam Kaminski authored
Fixed: a player couldn't see their own earned medals on the scoreboard while they were a dead spectator.
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- Mar 30, 2025
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Adam Kaminski authored
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Sean Baggaley authored
Comment out unneccesary cmake_minimum_required directives that I missed in some internal copies of libraries.
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