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Fixed: sv_unlimited_pickup didn't work properly in online games.

Adam Kaminski requested to merge topic/default/unlimited-pickup-fix into branch/default

The value of sv_unlimited_pickup wasn't synced with clients in online games, so a client's item count would desync when they picked up an item whose amount exceeded their max amount. The item count is corrected when they respawn, or when a new client connects to the server.

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