Fixed: the local player's "talking" status wasn't cleared when the server disabled voice chat.
If the server disabled voice chat via sv_allowvoicechat 0
while the local player was talking, their "talking" status didn't get disabled as it was supposed to. This fix ensures that their status gets cleared whenever the VoIP controller is deactivated.
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added bug label
requested review from @TorrSamaho
assigned to @akmdm
added 3 commits
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766972db...5248df24 - 2 commits from branch
branch/default
- a7f2e273fe2c - Fixed: the local player's "talking" status wasn't cleared when the server disabled voice chat.
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766972db...5248df24 - 2 commits from branch
enabled an automatic merge when the pipeline for a7f2e273fe2c succeeds
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