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Fixed: the ally and enemy counters on the bottom of the HUD didn't update when a player changed their team without respawning.

If a player changed their team (e.g. the PLAYER_SetTeam line special) without respawning, the "x allies" and "x enemies" counters at the bottom of the HUD didn't update properly to reflect the new ally/enemy counts. This merge request ensures that if the player doesn't need to respawn, that the counters are updated if needed.

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