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Fixed the free chasecam also being "locked" while the game was suspended or when the player was totally frozen.

In addition to while being dead, the free chasecam also "locked" when the local player was in-game and either the game was suspended (e.g. the end level delay) or they were totally frozen. Normally their yaw and pitch inputs get zeroed when either of these conditions are true. To fix this, while they're using the free chasecam, their yaw/pitch will not be zeroed until after updating their angle and pitch so that they can still move the camera around.

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