Skip to content
GitLab
Explore
Sign in
Register
Open
10
Merged
213
Closed
7
All
230
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
Replaced "DrinkyBird" in the history file with "Sean".
!50
· created
Mar 10, 2024
by
Sean Baggaley
documentation
Merged
Approved
updated
Mar 10, 2024
Fixed: rows on the scoreboard would be drawn incorrectly on the intermission screen after a player spectated or left the game.
!49
· created
Mar 10, 2024
by
Adam Kaminski
bug
Merged
updated
Mar 10, 2024
Fixed: a player's time and death count didn't reset on the client's end upon resetting the map in online games.
!48
· created
Mar 10, 2024
by
Adam Kaminski
bug
Merged
Approved
updated
Mar 10, 2024
Free chasecam improvements and fixes
!47
· created
Mar 10, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
10
Approved
updated
Mar 24, 2024
Fixed: Friendly monsters could still be killed by splash damage even with...
!46
· created
Mar 09, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Mar 10, 2024
Fixed: Numerous Heretic/Hexen actors and code pointers were sending invalid...
!45
· created
Mar 09, 2024
by
Ru5tK1ng
refactor / improvement
Merged
14
updated
Mar 24, 2024
Fixed: a spectator could still kill themselves if they committed suicide in the same tick as when they spectated.
!44
· created
Mar 07, 2024
by
Adam Kaminski
bug
Merged
updated
Mar 07, 2024
Added a missing legend to one of the entries in zandronum-history.txt
!43
· created
Mar 07, 2024
by
Adam Kaminski
documentation
Merged
updated
Mar 07, 2024
Maps that have team spawns but no deathmatch spawns should load and spawn the...
!42
· created
Mar 04, 2024
by
Ru5tK1ng
refactor / improvement
Merged
Approved
updated
Mar 05, 2024
Fixed: the SendToCommunicator special didn't stop the previous sound when online.
!41
· created
Mar 04, 2024
by
Sean Baggaley
bug
Merged
Approved
updated
Mar 05, 2024
Added networking support for Strife conversations.
!40
· created
Mar 04, 2024
by
Sean Baggaley
new feature
Merged
Approved
updated
Mar 10, 2024
Fixed: Floatbob items would be out of position if they were on a 3DFloor when a map reset occurred.
!39
· created
Mar 03, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Mar 03, 2024
The ACS function "GetPlayerSkin" now respects "cl_skins", the "NOSKIN" actor flag, etc. when returning a player's personal skin
!38
· created
Mar 03, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 03, 2024
Replaced the "sv_allowacsbanfunction" CVar with "sv_maxacsbanduration"
!37
· created
Mar 02, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 03, 2024
Fixed: the server would freeze after running for long enough due to an integer overflow in SERVER_Tick, and some cleanup
!36
· created
Mar 01, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
8
updated
Mar 03, 2024
Fixed: STRFTIME would crash Zandronum if a negative was passed into the first...
!35
· created
Feb 29, 2024
by
Ru5tK1ng
critical / crash
Merged
updated
Mar 03, 2024
Fixed: A_LookEx did not account for the +LOOKALLAROUND flag (addresses 3886).
!34
· created
Feb 28, 2024
by
Ru5tK1ng
bug
Merged
7
Approved
updated
Mar 10, 2024
ACS functions: "SetPlayerSkin" and "GetPlayerSkin"
!33
· created
Feb 25, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
3
Approved
updated
Mar 07, 2024
Fixed: ArcOfDeath did not lock onto targets on the clients end (addresses 723).
!32
· created
Feb 25, 2024
by
Ru5tK1ng
bug
Merged
17
Approved
updated
Mar 03, 2024
ACS function: "SetPlayerWeaponZoomFactor" from Q-Zandronum
!31
· created
Feb 25, 2024
by
Adam Kaminski
new feature
Merged
Approved
updated
Feb 25, 2024
Prev
1
…
6
7
8
9
10
11
12
Next