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Updated date
Changed the default value of "cl_ticsperupdate" from 3 to 1.
!141
· created
Jul 21, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Jul 21, 2024
The zipdir tool now writes a fixed date and time for zip entries to make its output more deterministic.
!140
· created
Jul 21, 2024
by
Sean Baggaley
Merged
1
updated
Jul 21, 2024
SCORINFO (and scoreboard) improvements
!139
· created
Jul 19, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
Approved
updated
Jul 21, 2024
New AUTHINFO commands: "AddSprites" and "RemoveSprites"
!138
· created
Jul 19, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
Approved
updated
Jul 21, 2024
Fixed the compile for MacOs.
!137
· created
Jul 18, 2024
by
Joshua Surace
regression
Merged
1
updated
Jul 21, 2024
Changes to allies/opponents text on HUD
!136
· created
Jul 17, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Jul 21, 2024
New DMFlags "sv_noallyicons" and "sv_noenemyicons"
!135
· created
Jul 14, 2024
by
Adam Kaminski
new feature
Merged
2
Approved
updated
Jul 21, 2024
"ALLYA" and "ENEMA" sprite authentication improvement
!134
· created
Jul 14, 2024
by
Adam Kaminski
refactor / improvement
Merged
8
updated
Jul 14, 2024
MEDALDEF will now throw a fatal error if a non-existent (scoreboard) icon is specified, or if no icon is specified for any medal at all.
!133
· created
Jul 14, 2024
by
Adam Kaminski
critical / crash
refactor / improvement
Merged
updated
Jul 14, 2024
The console is no longer hidden for clients that were already in the console when a new level is loaded.
!129
· created
Jul 09, 2024
by
Adam Kaminski
refactor / improvement
regression
Merged
updated
Jul 13, 2024
Increased voice chat volume
!130
· created
Jul 09, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Jul 10, 2024
New protected lumps
!131
· created
Jul 10, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
updated
Jul 10, 2024
Clientside demo fixes
!128
· created
Jul 03, 2024
by
Adam Kaminski
bug
regression
Merged
2
Approved
updated
Jul 07, 2024
Fixed a crash when user has cl_bloodtype set to 2 and an actor has undefined blood type
!127
· created
Jul 02, 2024
by
Adam Kaminski
backport
critical / crash
Merged
Approved
updated
Jul 02, 2024
Rare server crash when the player spawns upon connecting
!126
· created
Jun 30, 2024
by
Adam Kaminski
critical / crash
Merged
Approved
updated
Jun 30, 2024
Fixed: a RandomPowerup could try giving the player a powerup that isn't actually an inventory item (i.e. the powerup was replaced by a non-inventory actor), causing the game to crash.
!125
· created
Jun 30, 2024
by
Adam Kaminski
critical / crash
Merged
Approved
updated
Jun 30, 2024
Fixed: the client's weapon desynced if they fired it too early after respawning
!122
· created
May 26, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
4
updated
Jun 01, 2024
Medal/icon system overhaul and MEDALDEF special lump
!118
· created
May 05, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
16
updated
May 26, 2024
Segmented launcher protocol rework
!121
· created
May 19, 2024
by
Sean Baggaley
Merged
13
updated
May 19, 2024
Fixed a regression where bots were still able to move while frozen.
!119
· created
May 09, 2024
by
Adam Kaminski
bug
regression
Merged
Approved
updated
May 11, 2024
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