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Updated date
Fixes and improvements into how serverinfo CVars are saved and archived
!58
· created
Mar 14, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
1
updated
Mar 17, 2024
The first argument of GAMEEVENT_ACTOR_SPAWNED is now true for any actors spawned by RandomSpawners that were spawned when the level loaded.
!53
· created
Mar 12, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
4
updated
Mar 17, 2024
Fixed: if the wrong password was used to log into RCON through the menu, and then the correct password was sent through the console, the server setup menu suddenly popped up again despite being closed.
!52
· created
Mar 11, 2024
by
Adam Kaminski
bug
Merged
Approved
updated
Mar 16, 2024
ACS function: "GetPlayerCountry"
!59
· created
Mar 14, 2024
by
Adam Kaminski
new feature
Merged
updated
Mar 16, 2024
Renamed constants used by the ACS function "GetPlayerSkin"
!62
· created
Mar 16, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 16, 2024
Fixed: Hexen effects were causing MissileExplode warnings due to not having...
!51
· created
Mar 11, 2024
by
Ru5tK1ng
refactor / improvement
Merged
Approved
updated
Mar 11, 2024
Replaced "DrinkyBird" in the history file with "Sean".
!50
· created
Mar 10, 2024
by
Sean Baggaley
documentation
Merged
Approved
updated
Mar 10, 2024
Added networking support for Strife conversations.
!40
· created
Mar 04, 2024
by
Sean Baggaley
new feature
Merged
Approved
updated
Mar 10, 2024
Fixed: rows on the scoreboard would be drawn incorrectly on the intermission screen after a player spectated or left the game.
!49
· created
Mar 10, 2024
by
Adam Kaminski
bug
Merged
updated
Mar 10, 2024
Fixed: a player's time and death count didn't reset on the client's end upon resetting the map in online games.
!48
· created
Mar 10, 2024
by
Adam Kaminski
bug
Merged
Approved
updated
Mar 10, 2024
Fixed: Friendly monsters could still be killed by splash damage even with...
!46
· created
Mar 09, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Mar 10, 2024
Fixed: A_LookEx did not account for the +LOOKALLAROUND flag (addresses 3886).
!34
· created
Feb 28, 2024
by
Ru5tK1ng
bug
Merged
7
Approved
updated
Mar 10, 2024
Fixed: A_SkullPop would keep the old body as the activator of the player's...
!30
· created
Feb 25, 2024
by
Ru5tK1ng
bug
refactor / improvement
Merged
15
Approved
updated
Mar 10, 2024
Fixed: a spectator could still kill themselves if they committed suicide in the same tick as when they spectated.
!44
· created
Mar 07, 2024
by
Adam Kaminski
bug
Merged
updated
Mar 07, 2024
Added a missing legend to one of the entries in zandronum-history.txt
!43
· created
Mar 07, 2024
by
Adam Kaminski
documentation
Merged
updated
Mar 07, 2024
ACS functions: "SetPlayerSkin" and "GetPlayerSkin"
!33
· created
Feb 25, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
3
Approved
updated
Mar 07, 2024
Maps that have team spawns but no deathmatch spawns should load and spawn the...
!42
· created
Mar 04, 2024
by
Ru5tK1ng
refactor / improvement
Merged
Approved
updated
Mar 05, 2024
Fixed: the SendToCommunicator special didn't stop the previous sound when online.
!41
· created
Mar 04, 2024
by
Sean Baggaley
bug
Merged
Approved
updated
Mar 05, 2024
Fixed: ArcOfDeath did not lock onto targets on the clients end (addresses 723).
!32
· created
Feb 25, 2024
by
Ru5tK1ng
bug
Merged
17
Approved
updated
Mar 03, 2024
Fixed: the server would freeze after running for long enough due to an integer overflow in SERVER_Tick, and some cleanup
!36
· created
Mar 01, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
8
updated
Mar 03, 2024
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