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Fixed: players sometimes received the wrong health and armour values after a level change.

Due to a regression caused by 24ef44992e98, players would sometimes receive the wrong health and armour values. The commit in question replaced SERVERCOMMANDS_GiveInventory( ulPlayer, pInventory, ulPlayerExtra, flags ); with SERVERCOMMANDS_GiveInventory( ulPlayer, pInventory, ulPlayerExtra, 0, true );, and accidentally changed the flags argument to 0 (meaning all clients received the command instead of only one of them).

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