Fixed: players sometimes received the wrong health and armour values after a level change.
Due to a regression caused by 24ef44992e98, players would sometimes receive the wrong health and armour values. The commit in question replaced SERVERCOMMANDS_GiveInventory( ulPlayer, pInventory, ulPlayerExtra, flags );
with SERVERCOMMANDS_GiveInventory( ulPlayer, pInventory, ulPlayerExtra, 0, true );
, and accidentally changed the flags
argument to 0 (meaning all clients received the command instead of only one of them).